Casey Johnston writing for Ars Technica:
The public life-cycle of a Kickstarter rarely ends in tragedy. Often, if a Kickstarter manages to get covered by the media before its funding round end, or even starts, it can meet its goal within days, and superfluous funds continue to roll in over the next few weeks. By the time its crowdfunding stage closes, the creators, backers, and media alike are excited and proud to have ushered this new project so quickly to a place of prosperity, eager for it to continue to grow.
Plenty of projects manage to deliver the goods, even if the timeline slides a bit. That was the case with Tim Schafer’s Kickstarter game Broken Age. If creators miss deadlines, backers typically continue to receive updates via e-mail and the Kickstarter page. But sometimes the end of funding is the beginning of a slide into radio silence, which ultimately turns into few or no backer orders fulfilled, and no satisfactory explanation for why the project didn’t pan out according to the orderly delivery schedule the creators promised.